From 36ccb6d48dd92c99f80162635cef834f0229f163 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 16 Jul 2015 13:48:47 -0400 Subject: [PATCH] v0.3.1: fixed a bug where non-regular doors would spawn as hidden. --- .../shatteredpixeldungeon/levels/SewerLevel.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java index 3ffbb915d..c59692e3e 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java @@ -100,7 +100,8 @@ public class SewerLevel extends RegularLevel { if (Dungeon.depth == 2) for (Room r : roomEntrance.connected.keySet()){ Room.Door d = roomEntrance.connected.get(r); - map[d.x + d.y * WIDTH] = Terrain.SECRET_DOOR; + if (d.type == Room.Door.Type.REGULAR) + map[d.x + d.y * WIDTH] = Terrain.SECRET_DOOR; } placeSign();