v0.4.0: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="104"
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android:versionCode="107"
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android:versionName="0.4.0-BETA-3"
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android:versionName="0.4.0"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -37,41 +37,52 @@ import com.watabou.noosa.ui.Component;
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public class ChangesScene extends PixelScene {
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public class ChangesScene extends PixelScene {
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private static final String TXT_Update =
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private static final String TXT_Update =
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"_v0.3.5a:_\n" +
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"_v0.4.0:_\n" +
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"- Reduced warrior shield charge earlygame\n" +
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"New Equipment Content:\n" +
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"- Reduced berserker damage at higher HP\n" +
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"- 13 new weapons, 12 rebalanced weapons\n" +
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"- Increased berserk exhaust damage penalty\n" +
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"- 3 new enchants, 10 rebalanced enchants\n" +
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"- Increased power of 2,4,6 combo finishers\n" +
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"- 8 new glyphs, 5 rebalanced glyphs\n" +
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"- 12 new curse effects\n" +
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"\n" +
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"Equipment Curses:\n" +
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"- Curses now give negative effects\n" +
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"- Curses no longer give negative levels\n" +
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"- Upgrades now weaken curses\n" +
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"- Remove curse scrolls now affect 1 item\n" +
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"\n" +
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"Equipment Balance:\n" +
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"- Tier 2-4 weapons do more base damage\n" +
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"- All weapons gain more dmg from upgrades\n" +
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"- Upgrades now remove enchants less often\n" +
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"- Upgrades reduce str requirements less\n" +
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"- All armors require 1 more str\n" +
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"- Encumbered characters can't sneak attack\n" +
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"\n" +
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"Droprate Changes:\n" +
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"- Powerful equipment less common early\n" +
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"- +3 and +2 equipment less common\n" +
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"- Equipment curses more common\n" +
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"- Tier 1 equipment no longer drops\n" +
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"- Arcane styli slightly more common\n" +
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"- Better item drops on floors 22-24\n" +
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"\n" +
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"Class Balance:\n" +
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"- Huntress now starts with knuckleduster\n" +
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"- Assassin sneak bonus damage reduced\n" +
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"- Fixed a bug where berserker was immune when enraged\n" +
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"- Gladiator's clobber now inflicts vertigo, not stun\n" +
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"\n" +
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"Enemy Balance:\n" +
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"- Tengu damage increased\n" +
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"- Prison Guard health and DR increased\n" +
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"\n" +
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"Misc:\n" +
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"- Scrolls of upgrade no longer burn\n" +
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"- Potions of strength no longer freeze\n" +
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"- Translation updates\n" +
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"- Translation updates\n" +
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"- Various bugfixes\n" +
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"- Various bugfixes\n" +
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"\n" +
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"\n" +
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"_v0.3.5:_\n" +
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"_v0.3.5:_ Reworked Warrior & subclasses\n" +
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"Warrior Rework:\n" +
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"- Starting STR down to 10, from 11\n" +
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"- Short sword dmg down to 1-10, from 1-12\n" +
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"- Short sword can no longer be reforged\n" +
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"- Now IDs potions of health, not STR\n" +
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"- Now starts with a unique seal for armor\n" +
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"- Seal grants shielding ontop of health\n" +
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"- Seal allows for one upgrade transfer\n" +
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"\n" +
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"Berserker Rework:\n" +
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"- Bonus damage now scales with lost HP, instead of a flat 50% at 50% hp\n" +
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"- Berserker can now endure through death for a short time, with caveats\n" +
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"\n" +
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"Gladiator Rework:\n" +
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"- Combo no longer grants bonus damage\n" +
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"- Combo is now easier to stack\n" +
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"- Combo now unlocks special finisher moves\n" +
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"\n" +
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"Balance Tweaks:\n" +
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"- Spears can now reach enemies 1 tile away\n" +
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"- Wand of Blast Wave now pushes bosses less\n" +
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"\n" +
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"Misc:\n" +
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"- Can now examine multiple things in one tile\n" +
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"- Classic font added for Russian language\n" +
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"- Added Hungarian language\n" +
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"\n"+
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"\n"+
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"_v0.3.4:_ Multiple language support\n" +
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"_v0.3.4:_ Multiple language support\n" +
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"\n" +
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"\n" +
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@ -37,7 +37,7 @@ import javax.microedition.khronos.opengles.GL10;
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public class WelcomeScene extends PixelScene {
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public class WelcomeScene extends PixelScene {
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private static int LATEST_UPDATE = 97;
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private static int LATEST_UPDATE = 107;
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@Override
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@Override
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public void create() {
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public void create() {
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