v0.2.3: light rework/buff to ring of force
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@ -325,7 +325,7 @@ public class Hero extends Char {
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dmg = wep.damageRoll( this ) + bonus;
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dmg = wep.damageRoll( this ) + bonus;
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} else {
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} else {
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int bonusMax = 1 + (int)(bonus * (lvl/5f));
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int bonusMax = 1 + (int)(bonus * (lvl/5f));
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dmg = Random.NormalIntRange( 1+bonus, Math.max(1+bonus , STR()-9+bonusMax ) );
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dmg = Random.NormalIntRange( 1+bonus, Math.max(1+bonus , (int)((STR()-8)*0.5f*bonusMax) ) );
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}
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}
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return buff( Fury.class ) != null ? (int)(dmg * 1.5f) : dmg;
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return buff( Fury.class ) != null ? (int)(dmg * 1.5f) : dmg;
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}
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}
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