From 341f30b8348ffb4c12f437996272ccd5ee0424de Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 8 Dec 2014 11:27:31 -0500 Subject: [PATCH] v0.2.3: light rework/buff to ring of force --- .../shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java index 2785746d3..9de44b6a0 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java @@ -325,7 +325,7 @@ public class Hero extends Char { dmg = wep.damageRoll( this ) + bonus; } else { int bonusMax = 1 + (int)(bonus * (lvl/5f)); - dmg = Random.NormalIntRange( 1+bonus, Math.max(1+bonus , STR()-9+bonusMax ) ); + dmg = Random.NormalIntRange( 1+bonus, Math.max(1+bonus , (int)((STR()-8)*0.5f*bonusMax) ) ); } return buff( Fury.class ) != null ? (int)(dmg * 1.5f) : dmg; }