v0.2.3: Talisman of foresight nerfed, now more dependant on level scaling. Levels faster though.
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@ -152,10 +152,9 @@ public class TalismanOfForesight extends Artifact {
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}
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}
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BuffIndicator.refreshHero();
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BuffIndicator.refreshHero();
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//fully charges in 2400 turns at lvl=0, scaling to 800 turns at lvl = 10.
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//fully charges in 2500 turns at lvl=0, scaling to 1000 turns at lvl = 10.
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if (charge < 100 && !cursed) {
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if (charge < 100 && !cursed) {
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partialCharge += (1f / 24) + (((float) level) / 80);
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partialCharge += 0.04+(level*0.006);
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if (partialCharge > 1 && charge < 100) {
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if (partialCharge > 1 && charge < 100) {
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partialCharge--;
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partialCharge--;
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@ -170,12 +169,12 @@ public class TalismanOfForesight extends Artifact {
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}
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}
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public void charge(){
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public void charge(){
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charge = Math.min(charge+4, chargeCap);
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charge = Math.min(charge+(2+(level/3)), chargeCap);
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exp++;
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exp++;
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if (exp >= 5 && level < levelCap) {
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if (exp >= 4 && level < levelCap) {
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upgrade();
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upgrade();
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GLog.p("Your Talisman grows stronger!");
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GLog.p("Your Talisman grows stronger!");
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exp -= 5;
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exp -= 4;
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}
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}
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}
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}
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