v0.2.3: Talisman of foresight nerfed, now more dependant on level scaling. Levels faster though.

This commit is contained in:
Evan Debenham 2014-11-25 14:27:46 -05:00
parent 05940761f6
commit 31a2676bbb

View File

@ -152,10 +152,9 @@ public class TalismanOfForesight extends Artifact {
} }
BuffIndicator.refreshHero(); BuffIndicator.refreshHero();
//fully charges in 2400 turns at lvl=0, scaling to 800 turns at lvl = 10. //fully charges in 2500 turns at lvl=0, scaling to 1000 turns at lvl = 10.
if (charge < 100 && !cursed) { if (charge < 100 && !cursed) {
partialCharge += (1f / 24) + (((float) level) / 80); partialCharge += 0.04+(level*0.006);
if (partialCharge > 1 && charge < 100) { if (partialCharge > 1 && charge < 100) {
partialCharge--; partialCharge--;
@ -170,12 +169,12 @@ public class TalismanOfForesight extends Artifact {
} }
public void charge(){ public void charge(){
charge = Math.min(charge+4, chargeCap); charge = Math.min(charge+(2+(level/3)), chargeCap);
exp++; exp++;
if (exp >= 5 && level < levelCap) { if (exp >= 4 && level < levelCap) {
upgrade(); upgrade();
GLog.p("Your Talisman grows stronger!"); GLog.p("Your Talisman grows stronger!");
exp -= 5; exp -= 4;
} }
} }