From 31a2676bbb6ed42670573caf31583928cee2242b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 25 Nov 2014 14:27:46 -0500 Subject: [PATCH] v0.2.3: Talisman of foresight nerfed, now more dependant on level scaling. Levels faster though. --- .../items/artifacts/TalismanOfForesight.java | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TalismanOfForesight.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TalismanOfForesight.java index 1be7d0306..bba8891ec 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TalismanOfForesight.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TalismanOfForesight.java @@ -152,10 +152,9 @@ public class TalismanOfForesight extends Artifact { } BuffIndicator.refreshHero(); - //fully charges in 2400 turns at lvl=0, scaling to 800 turns at lvl = 10. + //fully charges in 2500 turns at lvl=0, scaling to 1000 turns at lvl = 10. if (charge < 100 && !cursed) { - partialCharge += (1f / 24) + (((float) level) / 80); - + partialCharge += 0.04+(level*0.006); if (partialCharge > 1 && charge < 100) { partialCharge--; @@ -170,12 +169,12 @@ public class TalismanOfForesight extends Artifact { } public void charge(){ - charge = Math.min(charge+4, chargeCap); + charge = Math.min(charge+(2+(level/3)), chargeCap); exp++; - if (exp >= 5 && level < levelCap) { + if (exp >= 4 && level < levelCap) { upgrade(); GLog.p("Your Talisman grows stronger!"); - exp -= 5; + exp -= 4; } }