v0.3.2c: manifest commit

This commit is contained in:
Evan Debenham 2015-11-23 19:54:54 -05:00
parent 39781aa3fa
commit 30668278c2
2 changed files with 32 additions and 11 deletions

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="67"
android:versionName="0.3.2b"
android:versionCode="68"
android:versionName="0.3.2c"
android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/>

View File

@ -44,12 +44,33 @@ public class WelcomeScene extends PixelScene {
private static final String TTL_Future = "Wait What?";
private static final String TXT_Welcome =
"Shattered Pixel Dungeon is a rework/expansion of Watabou's Pixel Dungeon.\n\n"+
"The goal is to enhance the game by improving existing content and adding tonnes of new stuff!\n\n"+
"Shattered Pixel Dungeon is being constantly updated, so expect more new content soon!\n\n"+
"Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, maps, items, and traps!\n" +
"\n" +
"Each run is a new challenging experience, but be careful, death is permanent!\n" +
"\n" +
"Shattered Pixel Dungeon is based on Watabou's Pixel Dungeon, if you're familiar with the original game, here is a list of major changes:\n" +
"- Mage class and wands totally reworked\n" +
"- Rings totally reworked, plus big changes to the rogue\n" +
"- A new category of item: Artifacts!\n" +
"- Enemy, boss, and quest changes to floors 1-10\n" +
"- Subclasses currently being reworked, and are only available after floor 10\n" +
"- Lots of balance changes, including removing degradation\n" +
"- Over 20 new trap types!\n" +
"- A redesigned UI with up to 4 quickslots\n" +
"- Updates with new and reworked content roughly once a month\n" +
"\n" +
"\n" +
"Happy Dungeoneering!";
private static final String TXT_Update =
"v0.3.2c:\n" +
"- Visual improvements from 1.9.1 source\n" +
"- Improved golden UI for donators\n" +
"- Various bug and crash fixes\n" +
"- Reduced gnoll shaman magic damage\n" +
"- Added visuals for warlock's soul mark\n" +
"- soul mark now lasts less time\n" +
"\n" +
"v0.3.2b:\n" +
"- Fixed various bugs\n" +
"- Floor locking tweaked, now only pauses passive effects when avoiding battle.\n" +
@ -119,8 +140,8 @@ public class WelcomeScene extends PixelScene {
if (gameversion == 0) {
text = createMultiline(TXT_Welcome, 8);
title = createMultiline(TTL_Welcome, 16);
text = createMultiline(TXT_Welcome, 6 );
title = createMultiline(TTL_Welcome, 12 );
} else if (gameversion <= Game.versionCode) {
@ -129,8 +150,8 @@ public class WelcomeScene extends PixelScene {
} else {
text = createMultiline( TXT_Future, 8 );
title = createMultiline( TTL_Future, 16 );
text = createMultiline( TXT_Future, 6 );
title = createMultiline( TTL_Future, 12 );
}