v0.3.2c: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="67"
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android:versionName="0.3.2b"
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android:versionCode="68"
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android:versionName="0.3.2c"
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -44,12 +44,33 @@ public class WelcomeScene extends PixelScene {
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private static final String TTL_Future = "Wait What?";
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private static final String TXT_Welcome =
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"Shattered Pixel Dungeon is a rework/expansion of Watabou's Pixel Dungeon.\n\n"+
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"The goal is to enhance the game by improving existing content and adding tonnes of new stuff!\n\n"+
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"Shattered Pixel Dungeon is being constantly updated, so expect more new content soon!\n\n"+
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"Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, maps, items, and traps!\n" +
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"\n" +
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"Each run is a new challenging experience, but be careful, death is permanent!\n" +
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"\n" +
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"Shattered Pixel Dungeon is based on Watabou's Pixel Dungeon, if you're familiar with the original game, here is a list of major changes:\n" +
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"- Mage class and wands totally reworked\n" +
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"- Rings totally reworked, plus big changes to the rogue\n" +
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"- A new category of item: Artifacts!\n" +
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"- Enemy, boss, and quest changes to floors 1-10\n" +
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"- Subclasses currently being reworked, and are only available after floor 10\n" +
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"- Lots of balance changes, including removing degradation\n" +
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"- Over 20 new trap types!\n" +
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"- A redesigned UI with up to 4 quickslots\n" +
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"- Updates with new and reworked content roughly once a month\n" +
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"\n" +
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"\n" +
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"Happy Dungeoneering!";
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private static final String TXT_Update =
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"v0.3.2c:\n" +
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"- Visual improvements from 1.9.1 source\n" +
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"- Improved golden UI for donators\n" +
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"- Various bug and crash fixes\n" +
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"- Reduced gnoll shaman magic damage\n" +
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"- Added visuals for warlock's soul mark\n" +
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"- soul mark now lasts less time\n" +
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"\n" +
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"v0.3.2b:\n" +
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"- Fixed various bugs\n" +
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"- Floor locking tweaked, now only pauses passive effects when avoiding battle.\n" +
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@ -119,8 +140,8 @@ public class WelcomeScene extends PixelScene {
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if (gameversion == 0) {
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text = createMultiline(TXT_Welcome, 8);
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title = createMultiline(TTL_Welcome, 16);
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text = createMultiline(TXT_Welcome, 6 );
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title = createMultiline(TTL_Welcome, 12 );
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} else if (gameversion <= Game.versionCode) {
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@ -129,8 +150,8 @@ public class WelcomeScene extends PixelScene {
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} else {
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text = createMultiline( TXT_Future, 8 );
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title = createMultiline( TTL_Future, 16 );
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text = createMultiline( TXT_Future, 6 );
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title = createMultiline( TTL_Future, 12 );
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}
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