diff --git a/AndroidManifest.xml b/AndroidManifest.xml index 7838df3c0..7b4a40f8e 100644 --- a/AndroidManifest.xml +++ b/AndroidManifest.xml @@ -1,8 +1,8 @@ diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index dd92c3fcd..d89a338b6 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -44,13 +44,34 @@ public class WelcomeScene extends PixelScene { private static final String TTL_Future = "Wait What?"; private static final String TXT_Welcome = - "Shattered Pixel Dungeon is a rework/expansion of Watabou's Pixel Dungeon.\n\n"+ - "The goal is to enhance the game by improving existing content and adding tonnes of new stuff!\n\n"+ - "Shattered Pixel Dungeon is being constantly updated, so expect more new content soon!\n\n"+ - "Happy Dungeoneering!"; + "Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, maps, items, and traps!\n" + + "\n" + + "Each run is a new challenging experience, but be careful, death is permanent!\n" + + "\n" + + "Shattered Pixel Dungeon is based on Watabou's Pixel Dungeon, if you're familiar with the original game, here is a list of major changes:\n" + + "- Mage class and wands totally reworked\n" + + "- Rings totally reworked, plus big changes to the rogue\n" + + "- A new category of item: Artifacts!\n" + + "- Enemy, boss, and quest changes to floors 1-10\n" + + "- Subclasses currently being reworked, and are only available after floor 10\n" + + "- Lots of balance changes, including removing degradation\n" + + "- Over 20 new trap types!\n" + + "- A redesigned UI with up to 4 quickslots\n" + + "- Updates with new and reworked content roughly once a month\n" + + "\n" + + "\n" + + "Happy Dungeoneering!"; private static final String TXT_Update = - "v0.3.2b:\n" + + "v0.3.2c:\n" + + "- Visual improvements from 1.9.1 source\n" + + "- Improved golden UI for donators\n" + + "- Various bug and crash fixes\n" + + "- Reduced gnoll shaman magic damage\n" + + "- Added visuals for warlock's soul mark\n" + + "- soul mark now lasts less time\n" + + "\n" + + "v0.3.2b:\n" + "- Fixed various bugs\n" + "- Floor locking tweaked, now only pauses passive effects when avoiding battle.\n" + "\n" + @@ -119,8 +140,8 @@ public class WelcomeScene extends PixelScene { if (gameversion == 0) { - text = createMultiline(TXT_Welcome, 8); - title = createMultiline(TTL_Welcome, 16); + text = createMultiline(TXT_Welcome, 6 ); + title = createMultiline(TTL_Welcome, 12 ); } else if (gameversion <= Game.versionCode) { @@ -129,8 +150,8 @@ public class WelcomeScene extends PixelScene { } else { - text = createMultiline( TXT_Future, 8 ); - title = createMultiline( TTL_Future, 16 ); + text = createMultiline( TXT_Future, 6 ); + title = createMultiline( TTL_Future, 12 ); }