v0.9.4: fixed succubi checking the wrong cell when blinking and large
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@ -131,7 +131,7 @@ public class Succubus extends Mob {
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cell = route.collisionPos + n;
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if (Dungeon.level.passable[cell]
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&& Actor.findChar( cell ) == null
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&& (!properties().contains(Property.LARGE) || Dungeon.level.openSpace[n])) {
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&& (!properties().contains(Property.LARGE) || Dungeon.level.openSpace[cell])) {
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candidates.add( cell );
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}
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}
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