v0.9.3a: fixed healing wells not fully healing if hero had cursed might
This commit is contained in:
parent
082c2393cb
commit
2d8305ed5b
|
@ -49,13 +49,13 @@ public class WaterOfHealth extends WellWater {
|
||||||
|
|
||||||
Sample.INSTANCE.play( Assets.Sounds.DRINK );
|
Sample.INSTANCE.play( Assets.Sounds.DRINK );
|
||||||
|
|
||||||
hero.HP = hero.HT;
|
|
||||||
hero.sprite.emitter().start( Speck.factory( Speck.HEALING ), 0.4f, 4 );
|
|
||||||
|
|
||||||
PotionOfHealing.cure( hero );
|
PotionOfHealing.cure( hero );
|
||||||
hero.belongings.uncurseEquipped();
|
hero.belongings.uncurseEquipped();
|
||||||
hero.buff( Hunger.class ).satisfy( Hunger.STARVING );
|
hero.buff( Hunger.class ).satisfy( Hunger.STARVING );
|
||||||
|
|
||||||
|
hero.HP = hero.HT;
|
||||||
|
hero.sprite.emitter().start( Speck.factory( Speck.HEALING ), 0.4f, 4 );
|
||||||
|
|
||||||
CellEmitter.get( hero.pos ).start( ShaftParticle.FACTORY, 0.2f, 3 );
|
CellEmitter.get( hero.pos ).start( ShaftParticle.FACTORY, 0.2f, 3 );
|
||||||
|
|
||||||
Dungeon.hero.interrupt();
|
Dungeon.hero.interrupt();
|
||||||
|
|
Loading…
Reference in New Issue
Block a user