From 2d8305ed5b572524eb89457f3c6da4a2c222c59d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 11 Jun 2021 21:06:06 -0400 Subject: [PATCH] v0.9.3a: fixed healing wells not fully healing if hero had cursed might --- .../shatteredpixeldungeon/actors/blobs/WaterOfHealth.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfHealth.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfHealth.java index 2abf201dc..c88f8af8e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfHealth.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfHealth.java @@ -49,12 +49,12 @@ public class WaterOfHealth extends WellWater { Sample.INSTANCE.play( Assets.Sounds.DRINK ); - hero.HP = hero.HT; - hero.sprite.emitter().start( Speck.factory( Speck.HEALING ), 0.4f, 4 ); - PotionOfHealing.cure( hero ); hero.belongings.uncurseEquipped(); hero.buff( Hunger.class ).satisfy( Hunger.STARVING ); + + hero.HP = hero.HT; + hero.sprite.emitter().start( Speck.factory( Speck.HEALING ), 0.4f, 4 ); CellEmitter.get( hero.pos ).start( ShaftParticle.FACTORY, 0.2f, 3 );