v0.9.2b: fixed shamans only being able to debuff the hero

This commit is contained in:
Evan Debenham 2021-03-16 18:55:15 -04:00
parent 012cadf6f0
commit 2d61a65a84

View File

@ -111,7 +111,7 @@ public abstract class Shaman extends Mob {
if (hit( this, enemy, true )) {
if (enemy == Dungeon.hero && Random.Int( 2 ) == 0) {
if (Random.Int( 2 ) == 0) {
debuff( enemy );
Sample.INSTANCE.play( Assets.Sounds.DEBUFF );
}