v0.3.2: finished spritework for rot garden, png optimization

This commit is contained in:
Evan Debenham 2015-10-22 17:19:17 -04:00
parent 705a0f3966
commit 2c3b12a1a7
6 changed files with 12 additions and 7 deletions

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@ -63,6 +63,11 @@ public class RotHeartSprite extends MobSprite {
} }
} }
@Override
public void turnTo(int from, int to) {
//do nothing
}
@Override @Override
public void update() { public void update() {

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@ -32,17 +32,17 @@ public class RotLasherSprite extends MobSprite {
TextureFilm frames = new TextureFilm( texture, 12, 16 ); TextureFilm frames = new TextureFilm( texture, 12, 16 );
idle = new Animation( 8, true ); idle = new Animation( 0, true );
idle.frames( frames, 0, 1, 2, 3 ); idle.frames( frames, 0);
run = new Animation( 12, true ); run = new Animation( 0, true );
run.frames( frames, 0, 1 ); run.frames( frames, 0);
attack = new Animation( 12, false ); attack = new Animation( 24, false );
attack.frames( frames, 2, 3, 0, 1 ); attack.frames( frames, 0, 1, 2, 2, 1 );
die = new Animation( 12, false ); die = new Animation( 12, false );
die.frames( frames, 4, 5, 6 ); die.frames( frames, 3, 4, 5, 6 );
play( idle ); play( idle );
} }