diff --git a/assets/elemental.png b/assets/elemental.png index c93b4d7ed..b57fdbb41 100644 Binary files a/assets/elemental.png and b/assets/elemental.png differ diff --git a/assets/items.png b/assets/items.png index 155c2edad..2836f8357 100644 Binary files a/assets/items.png and b/assets/items.png differ diff --git a/assets/rot_heart.png b/assets/rot_heart.png index 653191c6e..a2318e4e1 100644 Binary files a/assets/rot_heart.png and b/assets/rot_heart.png differ diff --git a/assets/rot_lasher.png b/assets/rot_lasher.png index 0a58e6f9c..c66413714 100644 Binary files a/assets/rot_lasher.png and b/assets/rot_lasher.png differ diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/RotHeartSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/RotHeartSprite.java index 8f7643a9e..77753b61c 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/RotHeartSprite.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/RotHeartSprite.java @@ -63,6 +63,11 @@ public class RotHeartSprite extends MobSprite { } } + @Override + public void turnTo(int from, int to) { + //do nothing + } + @Override public void update() { diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/RotLasherSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/RotLasherSprite.java index 0817867ff..57626c0ba 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/RotLasherSprite.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/RotLasherSprite.java @@ -32,17 +32,17 @@ public class RotLasherSprite extends MobSprite { TextureFilm frames = new TextureFilm( texture, 12, 16 ); - idle = new Animation( 8, true ); - idle.frames( frames, 0, 1, 2, 3 ); + idle = new Animation( 0, true ); + idle.frames( frames, 0); - run = new Animation( 12, true ); - run.frames( frames, 0, 1 ); + run = new Animation( 0, true ); + run.frames( frames, 0); - attack = new Animation( 12, false ); - attack.frames( frames, 2, 3, 0, 1 ); + attack = new Animation( 24, false ); + attack.frames( frames, 0, 1, 2, 2, 1 ); die = new Animation( 12, false ); - die.frames( frames, 4, 5, 6 ); + die.frames( frames, 3, 4, 5, 6 ); play( idle ); }