From 2b8a65b529bb3f19d31a48855f90dc589cab8b4d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 10 Oct 2015 05:10:39 -0400 Subject: [PATCH] v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother. --- .../shatteredpixeldungeon/levels/painters/MassGravePainter.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/MassGravePainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/MassGravePainter.java index aa73e32d1..c03d427b2 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/MassGravePainter.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/MassGravePainter.java @@ -56,7 +56,7 @@ public class MassGravePainter extends Painter { int pos; do { pos = room.random(); - } while (level.map[pos] != Terrain.EMPTY_SP); + } while (level.map[pos] != Terrain.EMPTY_SP || level.findMob(pos) != null); skele.pos = pos; level.mobs.add( skele ); }