v0.4.1: updated header graphic
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 14 KiB |
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@ -37,19 +37,19 @@ public class BannerSprites {
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Image icon = new Image( Assets.BANNERS );
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switch (type) {
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case PIXEL_DUNGEON:
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icon.frame( icon.texture.uvRect( 0, 0, 128, 70 ) );
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icon.frame( icon.texture.uvRect( 0, 0, 132, 90 ) );
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break;
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case BOSS_SLAIN:
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icon.frame( icon.texture.uvRect( 0, 70, 128, 105 ) );
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icon.frame( icon.texture.uvRect( 0, 90, 128, 125 ) );
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break;
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case GAME_OVER:
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icon.frame( icon.texture.uvRect( 0, 105, 128, 140 ) );
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icon.frame( icon.texture.uvRect( 0, 125, 128, 160 ) );
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break;
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case SELECT_YOUR_HERO:
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icon.frame( icon.texture.uvRect( 0, 140, 128, 161 ) );
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icon.frame( icon.texture.uvRect( 0, 160, 128, 181 ) );
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break;
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case PIXEL_DUNGEON_SIGNS:
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icon.frame( icon.texture.uvRect( 0, 161, 128, 231 ) );
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icon.frame( icon.texture.uvRect( 133, 0, 255, 90 ) );
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break;
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}
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return icon;
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@ -67,6 +67,7 @@ public class Fireball extends Component {
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public void emit(Emitter emitter, int index, float x, float y) {
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Flame p = (Flame)emitter.recycle( Flame.class );
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p.reset();
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p.heightLimit(Fireball.this.y - 30);
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p.x = x - p.width / 2;
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p.y = y - p.height / 2;
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}
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@ -129,6 +130,7 @@ public class Fireball extends Component {
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private static float ACC = -20f;
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private float timeLeft;
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private float heightLimit;
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public Flame() {
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@ -145,11 +147,21 @@ public class Fireball extends Component {
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speed.set( 0, SPEED );
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}
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public void heightLimit(float limit){
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heightLimit = limit;
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}
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@Override
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public void update() {
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super.update();
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if (y < heightLimit){
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y = heightLimit;
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speed.set(Random.Float(-20, 20), 0);
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acc.set(0, 0);
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}
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if ((timeLeft -= Game.elapsed) <= 0) {
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kill();
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@ -64,14 +64,18 @@ public class TitleScene extends PixelScene {
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Image title = BannerSprites.get( BannerSprites.Type.PIXEL_DUNGEON );
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add( title );
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float height = title.height +
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(ShatteredPixelDungeon.landscape() ? DashboardItem.SIZE : DashboardItem.SIZE * 2);
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float topRegion = Math.max(95f, h*0.45f);
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title.x = (w - title.width()) / 2;
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title.y = (h - height) / 2;
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title.x = (w - title.width()) / 2f;
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if (ShatteredPixelDungeon.landscape())
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title.y = (topRegion - title.height()) / 2f;
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else
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title.y = 16 + (topRegion - title.height() - 16) / 2f;
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placeTorch(title.x + 18, title.y + 20);
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placeTorch(title.x + title.width - 18, title.y + 20);
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align(title);
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placeTorch(title.x + 22, title.y + 46);
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placeTorch(title.x + title.width - 22, title.y + 46);
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Image signs = new Image( BannerSprites.get( BannerSprites.Type.PIXEL_DUNGEON_SIGNS ) ) {
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private float time = 0;
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@ -87,7 +91,7 @@ public class TitleScene extends PixelScene {
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GLES20.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
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}
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};
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signs.x = title.x;
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signs.x = title.x + (title.width() - signs.width())/2f;
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signs.y = title.y;
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add( signs );
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@ -124,16 +128,15 @@ public class TitleScene extends PixelScene {
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add( btnRankings );
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if (ShatteredPixelDungeon.landscape()) {
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float y = (h + height) / 2 - DashboardItem.SIZE;
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btnRankings .setPos( w / 2 - btnRankings.width(), y );
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btnBadges .setPos( w / 2, y );
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btnPlay .setPos( btnRankings.left() - btnPlay.width(), y );
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btnAbout .setPos( btnBadges.right(), y );
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btnRankings .setPos( w / 2 - btnRankings.width(), topRegion );
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btnBadges .setPos( w / 2, topRegion );
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btnPlay .setPos( btnRankings.left() - btnPlay.width(), topRegion );
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btnAbout .setPos( btnBadges.right(), topRegion );
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} else {
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btnBadges.setPos( w / 2 - btnBadges.width(), (h + height) / 2 - DashboardItem.SIZE );
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btnAbout.setPos( w / 2, (h + height) / 2 - DashboardItem.SIZE );
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btnPlay.setPos( w / 2 - btnPlay.width(), btnAbout.top() - DashboardItem.SIZE );
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btnPlay.setPos( w / 2 - btnPlay.width(), topRegion );
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btnRankings.setPos( w / 2, btnPlay.top() );
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btnBadges.setPos( w / 2 - btnBadges.width(), btnPlay.top() + DashboardItem.SIZE );
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btnAbout.setPos( w / 2, btnBadges.top() );
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}
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BitmapText version = new BitmapText( "v " + Game.version + "", pixelFont);
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@ -61,14 +61,15 @@ public class WelcomeScene extends PixelScene {
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title.brightness(0.6f);
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add( title );
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float height = title.height +
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(ShatteredPixelDungeon.landscape() ? 48 : 96);
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float topRegion = Math.max(95f, h*0.45f);
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title.x = (w - title.width()) / 2;
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title.y = (h - height) / 2;
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title.x = (w - title.width()) / 2f;
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if (ShatteredPixelDungeon.landscape())
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title.y = (topRegion - title.height()) / 2f;
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else
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title.y = 16 + (topRegion - title.height() - 16) / 2f;
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placeTorch(title.x + 18, title.y + 20);
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placeTorch(title.x + title.width - 18, title.y + 20);
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align(title);
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Image signs = new Image( BannerSprites.get( BannerSprites.Type.PIXEL_DUNGEON_SIGNS ) ) {
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private float time = 0;
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@ -84,7 +85,7 @@ public class WelcomeScene extends PixelScene {
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GLES20.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
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}
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};
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signs.x = title.x;
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signs.x = title.x + (title.width() - signs.width())/2f;
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signs.y = title.y;
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add( signs );
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@ -140,7 +141,7 @@ public class WelcomeScene extends PixelScene {
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}
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text.text(message, w-20);
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float textSpace = h - title.y - (title.height() - 10) - okay.height() - 2;
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text.setPos(10, title.y+(title.height() - 10) + ((textSpace - text.height()) / 2));
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text.setPos((w - text.width()) / 2f, title.y+(title.height() - 10) + ((textSpace - text.height()) / 2));
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add(text);
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}
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