V0.2.0: Crazed Bandit now stronger & much more likely to drop armband

This commit is contained in:
Evan Debenham 2014-09-03 17:19:27 -04:00
parent eab87af82c
commit 29ed3a0f40

View File

@ -19,8 +19,11 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.sprites.BanditSprite;
@ -33,6 +36,9 @@ public class Bandit extends Thief {
{
name = "crazy bandit";
spriteClass = BanditSprite.class;
//1 in 30 chance to be a crazy bandit, equates to overall 1/90 chance.
lootChance = 0.333f;
}
@Override
@ -40,6 +46,8 @@ public class Bandit extends Thief {
if (super.steal( hero )) {
Buff.prolong( enemy, Blindness.class, Random.Int( 5, 12 ) );
Buff.affect( enemy, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
Buff.prolong( enemy, Cripple.class, Cripple.DURATION );
Dungeon.observe();
return true;