v0.4.2: manifest commit

This commit is contained in:
Evan Debenham 2016-09-08 19:54:11 -04:00
parent c78f08503c
commit 275dcf8863
3 changed files with 26 additions and 62 deletions

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="118"
android:versionName="0.4.1a"
android:versionCode="125"
android:versionName="0.4.2"
android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/>

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@ -37,71 +37,35 @@ import com.watabou.noosa.ui.Component;
public class ChangesScene extends PixelScene {
private static final String TXT_Update =
"_v0.4.1a:_\n" +
"- Various bug and crash fixes\n" +
"- Evil eyes now resist damage while charging\n" +
"- Runic blade damage decreased\n" +
"- Flail damage increased\n" +
"- Ring of Force damage increased\n" +
"- Horn of Plenty adjusted, now stronger\n" +
"_v0.4.2:_\n" +
"Optimizations:\n" +
"- Many general performance improvements\n" +
"- Game now uses 2 CPU cores, up from 1\n" +
"- Reduced hitching on many devices\n" +
"- Framerate improvements for older devices\n" +
"\n" +
"Balance Changes:\n" +
"- Spear and Glaive damage reduced\n" +
"- Runic blade damage reduced\n" +
"- Grim enchant now procs more often\n" +
"- Glyph of stone adds more weight\n" +
"- Glyph of potential procs less often\n" +
"- Wand of Fireblast less dangerous to caster\n" +
"- Wand of Pris. Light reveal area reduced\n" +
"- Ring of Wealth slightly more effective\n" +
"- Ring of Sharpshooting gives more accuracy\n" +
"\n" +
"_v0.4.1:_\n" +
"Armor Balance Changes:\n" +
"- Armor now has a min damage block value\n" +
"- Armor gains more blocking from upgrades\n" +
"- Prison+ enemy damage increased\n" +
"- Armor effectiveness increased\n" +
"- Enemy damage increased to compensate\n" +
"- Evil Eyes reworked\n" +
"\n" +
"Wand Balance Changes:\n" +
"- All wands damage adjusted/increased\n" +
"- Upgraded wands appear slightly less often\n" +
"- Wand of Lightning bonus damage reduced\n" +
"- Wand of Fireblast uses fewer charges\n" +
"- Wand of Venom damage increases over time\n" +
"- Wand of Pris-Light bonus damage reduced\n" +
"- Corrupted enemies live longer & no longer attack eachother\n" +
"- Wands in the holster now charge faster\n" +
"\n" +
"Class Balance Changes:\n" +
"- Mage's Staff melee damage increased\n" +
"- Mage's Staff can now preserve one upgrade\n" +
"- Cloak of Shadows buffed at lower levels\n" +
"- Some Battlemage effects changed\n" +
"\n" +
"Ring Balance Changes:\n" +
"- Ring of Force weaker at 18+ strength\n" +
"- Ring of Tenacity reduces more damage\n" +
"- Ring of Wealth secret rewards adjusted\n" +
"- Ring of Evasion now works consistently\n" +
"\n" +
"Artifact Balance Changes:\n" +
"- Dried Rose charges faster, ghost HP up\n" +
"- Horn of Plenty now charges on exp gain\n" +
"- Master Thieves Armband levels faster\n" +
"- Sandals of Nature level faster\n" +
"- Hourglass uses fewer charges at a time\n" +
"\n" +
"Various Item Balance Changes:\n" +
"- Various wand mechanics adjusted\n" +
"- Balance on many items adjusted\n" +
"- Many shop prices adjusted\n" +
"- Pirahna rooms no longer give cursed gear\n" +
"- Brimstone glyph healing reduced\n" +
"- Lucky enchant deals max dmg more often\n" +
"- Dazzling enchant now cripples & blinds\n"+
"- Flail now can't surprise attack\n" +
"- Extra reach weapons no longer penetrate\n" +
"- Added a new journal button w/key display\n" +
"\n" +
"Misc Changes:\n" +
"- Added a new journal button with key display\n" +
"- Keys now exist in the journal, not inventory\n" +
"- Improved donator menu button visuals\n" +
"- Chasms now deal less damage, but bleed\n" +
"- Increased the efficiency of data storage\n" +
"\n" +
"_v0.4.0:_\n" +
"- Changes to weapons, enchants & glyphs.\n" +
"- Curses now give negative effects\n" +
"- Curses now harder to remove\n" +
"- Upgrades reduce str requirements less\n" +
"_v0.4.0:_ Reworked Equipment & enchants/curses.\n" +
"\n" +
"_v0.3.5:_ Reworked Warrior & subclasses\n" +
"\n"+

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@ -41,7 +41,7 @@ import java.util.UUID;
public class WelcomeScene extends PixelScene {
private static int LATEST_UPDATE = 114;
private static int LATEST_UPDATE = 125;
@Override
public void create() {