v0.4.2: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="118"
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android:versionName="0.4.1a"
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android:versionCode="125"
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android:versionName="0.4.2"
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -37,71 +37,35 @@ import com.watabou.noosa.ui.Component;
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public class ChangesScene extends PixelScene {
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private static final String TXT_Update =
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"_v0.4.1a:_\n" +
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"- Various bug and crash fixes\n" +
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"- Evil eyes now resist damage while charging\n" +
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"- Runic blade damage decreased\n" +
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"- Flail damage increased\n" +
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"- Ring of Force damage increased\n" +
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"- Horn of Plenty adjusted, now stronger\n" +
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"_v0.4.2:_\n" +
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"Optimizations:\n" +
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"- Many general performance improvements\n" +
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"- Game now uses 2 CPU cores, up from 1\n" +
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"- Reduced hitching on many devices\n" +
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"- Framerate improvements for older devices\n" +
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"\n" +
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"Balance Changes:\n" +
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"- Spear and Glaive damage reduced\n" +
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"- Runic blade damage reduced\n" +
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"- Grim enchant now procs more often\n" +
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"- Glyph of stone adds more weight\n" +
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"- Glyph of potential procs less often\n" +
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"- Wand of Fireblast less dangerous to caster\n" +
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"- Wand of Pris. Light reveal area reduced\n" +
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"- Ring of Wealth slightly more effective\n" +
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"- Ring of Sharpshooting gives more accuracy\n" +
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"\n" +
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"_v0.4.1:_\n" +
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"Armor Balance Changes:\n" +
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"- Armor now has a min damage block value\n" +
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"- Armor gains more blocking from upgrades\n" +
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"- Prison+ enemy damage increased\n" +
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"- Armor effectiveness increased\n" +
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"- Enemy damage increased to compensate\n" +
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"- Evil Eyes reworked\n" +
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"\n" +
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"Wand Balance Changes:\n" +
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"- All wands damage adjusted/increased\n" +
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"- Upgraded wands appear slightly less often\n" +
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"- Wand of Lightning bonus damage reduced\n" +
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"- Wand of Fireblast uses fewer charges\n" +
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"- Wand of Venom damage increases over time\n" +
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"- Wand of Pris-Light bonus damage reduced\n" +
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"- Corrupted enemies live longer & no longer attack eachother\n" +
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"- Wands in the holster now charge faster\n" +
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"\n" +
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"Class Balance Changes:\n" +
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"- Mage's Staff melee damage increased\n" +
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"- Mage's Staff can now preserve one upgrade\n" +
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"- Cloak of Shadows buffed at lower levels\n" +
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"- Some Battlemage effects changed\n" +
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"\n" +
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"Ring Balance Changes:\n" +
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"- Ring of Force weaker at 18+ strength\n" +
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"- Ring of Tenacity reduces more damage\n" +
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"- Ring of Wealth secret rewards adjusted\n" +
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"- Ring of Evasion now works consistently\n" +
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"\n" +
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"Artifact Balance Changes:\n" +
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"- Dried Rose charges faster, ghost HP up\n" +
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"- Horn of Plenty now charges on exp gain\n" +
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"- Master Thieves Armband levels faster\n" +
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"- Sandals of Nature level faster\n" +
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"- Hourglass uses fewer charges at a time\n" +
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"\n" +
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"Various Item Balance Changes:\n" +
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"- Various wand mechanics adjusted\n" +
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"- Balance on many items adjusted\n" +
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"- Many shop prices adjusted\n" +
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"- Pirahna rooms no longer give cursed gear\n" +
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"- Brimstone glyph healing reduced\n" +
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"- Lucky enchant deals max dmg more often\n" +
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"- Dazzling enchant now cripples & blinds\n"+
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"- Flail now can't surprise attack\n" +
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"- Extra reach weapons no longer penetrate\n" +
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"- Added a new journal button w/key display\n" +
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"\n" +
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"Misc Changes:\n" +
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"- Added a new journal button with key display\n" +
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"- Keys now exist in the journal, not inventory\n" +
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"- Improved donator menu button visuals\n" +
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"- Chasms now deal less damage, but bleed\n" +
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"- Increased the efficiency of data storage\n" +
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"\n" +
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"_v0.4.0:_\n" +
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"- Changes to weapons, enchants & glyphs.\n" +
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"- Curses now give negative effects\n" +
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"- Curses now harder to remove\n" +
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"- Upgrades reduce str requirements less\n" +
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"_v0.4.0:_ Reworked Equipment & enchants/curses.\n" +
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"\n" +
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"_v0.3.5:_ Reworked Warrior & subclasses\n" +
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"\n"+
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@ -41,7 +41,7 @@ import java.util.UUID;
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public class WelcomeScene extends PixelScene {
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private static int LATEST_UPDATE = 114;
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private static int LATEST_UPDATE = 125;
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@Override
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public void create() {
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