v0.9.1: reverted static change to scene for now (causes crashes)
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@ -60,13 +60,13 @@ public class Game implements ApplicationListener {
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public static int versionCode;
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public static int versionCode;
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// Current scene
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// Current scene
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protected static Scene scene;
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protected Scene scene;
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// New scene we are going to switch to
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// New scene we are going to switch to
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protected static Scene requestedScene;
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protected Scene requestedScene;
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// true if scene switch is requested
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// true if scene switch is requested
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protected static boolean requestedReset = true;
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protected boolean requestedReset = true;
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// callback to perform logic during scene change
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// callback to perform logic during scene change
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protected static SceneChangeCallback onChange;
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protected SceneChangeCallback onChange;
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// New scene class
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// New scene class
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protected static Class<? extends Scene> sceneClass;
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protected static Class<? extends Scene> sceneClass;
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