v0.3.2: added in a painter for the rot garden with some basic sprites
This commit is contained in:
parent
2b8a65b529
commit
23cb08406a
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assets/rot_heart.png
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assets/rot_heart.png
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assets/rot_lasher.png
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assets/rot_lasher.png
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@ -90,6 +90,8 @@ public class Assets {
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public static final String RATKING = "ratking.png";
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public static final String BEE = "bee.png";
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public static final String MIMIC = "mimic.png";
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public static final String ROT_LASH = "rot_lasher.png";
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public static final String ROT_HEART= "rot_heart.png";
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public static final String ITEMS = "items.png";
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public static final String PLANTS = "plants.png";
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@ -0,0 +1,113 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Wandmaker;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.RotHeartSprite;
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import java.util.HashSet;
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public class RotHeart extends Mob {
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{
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name = "rot heart";
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spriteClass = RotHeartSprite.class;
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HP = HT = 80;
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defenseSkill = 0;
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loot = Wandmaker.Rotberry.Seed.class;
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lootChance = 1f;
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state = PASSIVE;
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}
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@Override
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protected boolean act() {
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if (Dungeon.level.map[pos] != Terrain.GRASS && Dungeon.level.map[pos] != Terrain.HIGH_GRASS){
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destroy();
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sprite.die();
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return true;
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} else {
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return super.act();
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}
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}
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@Override
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public int defenseProc(Char enemy, int damage) {
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GameScene.add(Blob.seed(pos, 20, ToxicGas.class));
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return super.defenseProc(enemy, damage);
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}
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@Override
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protected boolean getCloser(int target) {
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return false;
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}
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@Override
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public void destroy() {
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super.destroy();
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for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )){
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if (mob instanceof RotLasher){
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mob.die(null);
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}
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}
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}
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@Override
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public int damageRoll() {
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return 0;
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}
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@Override
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public int attackSkill( Char target ) {
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return 0;
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}
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@Override
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public int dr() {
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return 5;
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}
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@Override
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public String description() {
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return
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"heart";
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( ToxicGas.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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@ -0,0 +1,104 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.RotLasherSprite;
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import com.watabou.utils.Random;
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import java.util.HashSet;
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public class RotLasher extends Mob {
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{
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name = "rot lasher";
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spriteClass = RotLasherSprite.class;
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HP = HT = 40;
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defenseSkill = 4;
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loot = Generator.Category.SEED;
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lootChance = 1f;
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state = WANDERING;
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}
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@Override
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protected boolean act() {
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if (Dungeon.level.map[pos] != Terrain.GRASS && Dungeon.level.map[pos] != Terrain.HIGH_GRASS){
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destroy();
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sprite.die();
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return true;
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} else {
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HP = Math.min(HT, HP + 2);
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return super.act();
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}
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}
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@Override
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public int attackProc(Char enemy, int damage) {
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Buff.affect( enemy, Cripple.class, 2f );
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return super.attackProc(enemy, damage);
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}
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@Override
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protected boolean getCloser(int target) {
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return false;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange(4, 12);
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}
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@Override
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public int attackSkill( Char target ) {
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return 15;
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}
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@Override
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public int dr() {
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return 8;
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}
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@Override
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public String description() {
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return
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"lasher";
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( ToxicGas.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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@ -72,7 +72,7 @@ public class Room extends Rect implements Graph.Node, Bundlable {
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//prison quests
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MASS_GRAVE ( MassGravePainter.class ),
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ROT_GARDEN ( StandardPainter.class ),
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ROT_GARDEN ( RotGardenPainter.class ),
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RITUAL_SITE ( RitualSitePainter.class );
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private Method paint;
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@ -0,0 +1,73 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.RotHeart;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.RotLasher;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.watabou.utils.Random;
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public class RotGardenPainter extends Painter {
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public static void paint( Level level, Room room ) {
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Room.Door entrance = room.entrance();
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entrance.set(Room.Door.Type.LOCKED);
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level.addItemToSpawn(new IronKey(Dungeon.depth));
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fill(level, room, Terrain.WALL);
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fill(level, room, 1, Terrain.HIGH_GRASS);
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int heartX = Random.IntRange(room.left+1, room.right-1);
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int heartY = Random.IntRange(room.top+1, room.bottom-1);
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if (entrance.x == room.left) {
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heartX = room.right - 1;
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} else if (entrance.x == room.right) {
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heartX = room.left + 1;
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} else if (entrance.y == room.top) {
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heartY = room.bottom - 1;
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} else if (entrance.y == room.bottom) {
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heartY = room.top + 1;
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}
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RotHeart heart = new RotHeart();
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heart.pos = heartX + heartY * Level.WIDTH;
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level.mobs.add( heart );
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int lashers = ((room.right-room.left-1)*(room.bottom-room.top-1))/5;
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for (int i = 1; i <= lashers; i++){
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int pos;
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do {
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pos = room.random();
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} while (level.map[pos] != Terrain.HIGH_GRASS || level.findMob(pos) != null);
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RotLasher lasher = new RotLasher();
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lasher.pos = pos;
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level.mobs.add( lasher );
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}
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}
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}
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@ -0,0 +1,50 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.watabou.noosa.MovieClip;
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import com.watabou.noosa.TextureFilm;
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public class RotHeartSprite extends MobSprite {
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public RotHeartSprite(){
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super();
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texture( Assets.ROT_HEART );
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TextureFilm frames = new TextureFilm( texture, 16, 16 );
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idle = new MovieClip.Animation( 8, true );
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idle.frames( frames, 0);
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run = new MovieClip.Animation( 12, true );
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run.frames( frames, 0, 1 );
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attack = new MovieClip.Animation( 12, false );
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attack.frames( frames, 2, 3, 0, 1 );
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die = new MovieClip.Animation( 12, false );
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die.frames( frames, 4, 5, 6 );
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play( idle );
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}
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}
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@ -0,0 +1,49 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.watabou.noosa.TextureFilm;
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public class RotLasherSprite extends MobSprite {
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public RotLasherSprite() {
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super();
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texture( Assets.ROT_LASH );
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TextureFilm frames = new TextureFilm( texture, 12, 16 );
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idle = new Animation( 8, true );
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idle.frames( frames, 0, 1, 2, 3 );
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run = new Animation( 12, true );
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run.frames( frames, 0, 1 );
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attack = new Animation( 12, false );
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attack.frames( frames, 2, 3, 0, 1 );
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die = new Animation( 12, false );
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die.frames( frames, 4, 5, 6 );
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play( idle );
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}
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}
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Loading…
Reference in New Issue
Block a user