v0.8.1a: adjusted wand of frost to be able to stack its chill debuff

This commit is contained in:
Evan Debenham 2020-07-02 18:50:03 -04:00
parent a534ce020e
commit 23b9991ec7

View File

@ -82,9 +82,9 @@ public class WandOfFrost extends DamageWand {
if (ch.isAlive()){ if (ch.isAlive()){
if (Dungeon.level.water[ch.pos]) if (Dungeon.level.water[ch.pos])
Buff.prolong(ch, Chill.class, 4+buffedLvl()); Buff.affect(ch, Chill.class, 4+buffedLvl());
else else
Buff.prolong(ch, Chill.class, 2+buffedLvl()); Buff.affect(ch, Chill.class, 2+buffedLvl());
} }
} else { } else {
Dungeon.level.pressCell(bolt.collisionPos); Dungeon.level.pressCell(bolt.collisionPos);