From 23b9991ec7594668f80bda4974ea1b05879f30f3 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 2 Jul 2020 18:50:03 -0400 Subject: [PATCH] v0.8.1a: adjusted wand of frost to be able to stack its chill debuff --- .../shatteredpixeldungeon/items/wands/WandOfFrost.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFrost.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFrost.java index a6cbee977..a82692270 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFrost.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFrost.java @@ -82,9 +82,9 @@ public class WandOfFrost extends DamageWand { if (ch.isAlive()){ if (Dungeon.level.water[ch.pos]) - Buff.prolong(ch, Chill.class, 4+buffedLvl()); + Buff.affect(ch, Chill.class, 4+buffedLvl()); else - Buff.prolong(ch, Chill.class, 2+buffedLvl()); + Buff.affect(ch, Chill.class, 2+buffedLvl()); } } else { Dungeon.level.pressCell(bolt.collisionPos);