v0.7.4b: fixed wards being place-able within walls
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@ -75,7 +75,7 @@ public class WandOfWarding extends Wand {
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protected void onZap(Ballistica bolt) {
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Char ch = Actor.findChar(bolt.collisionPos);
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if (!curUser.fieldOfView[bolt.collisionPos]){
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if (!curUser.fieldOfView[bolt.collisionPos] || !Dungeon.level.passable[bolt.collisionPos]){
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GLog.w( Messages.get(this, "bad_location"));
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} else if (ch != null){
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