v0.7.5b: reduced wraith corruption resistance slightly

This commit is contained in:
Evan Debenham 2019-10-11 22:05:26 -04:00
parent d616d8fa02
commit 2105802d89

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@ -139,8 +139,8 @@ public class WandOfCorruption extends Wand {
} else if (ch instanceof Piranha || ch instanceof Bee) { } else if (ch instanceof Piranha || ch instanceof Bee) {
enemyResist = 1 + Dungeon.depth/2f; enemyResist = 1 + Dungeon.depth/2f;
} else if (ch instanceof Wraith) { } else if (ch instanceof Wraith) {
//this is so low because wraiths are always at max hp //divide by 3 as wraiths are always at full HP and are therefore ~3x harder to corrupt
enemyResist = 0.5f + Dungeon.depth/8f; enemyResist = (1f + Dungeon.depth/3f) / 3f;
} else if (ch instanceof Yog.BurningFist || ch instanceof Yog.RottingFist) { } else if (ch instanceof Yog.BurningFist || ch instanceof Yog.RottingFist) {
enemyResist = 1 + 30; enemyResist = 1 + 30;
} else if (ch instanceof Yog.Larva || ch instanceof King.Undead){ } else if (ch instanceof Yog.Larva || ch instanceof King.Undead){