v0.7.5b: reduced wraith corruption resistance slightly
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@ -139,8 +139,8 @@ public class WandOfCorruption extends Wand {
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} else if (ch instanceof Piranha || ch instanceof Bee) {
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} else if (ch instanceof Piranha || ch instanceof Bee) {
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enemyResist = 1 + Dungeon.depth/2f;
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enemyResist = 1 + Dungeon.depth/2f;
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} else if (ch instanceof Wraith) {
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} else if (ch instanceof Wraith) {
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//this is so low because wraiths are always at max hp
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//divide by 3 as wraiths are always at full HP and are therefore ~3x harder to corrupt
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enemyResist = 0.5f + Dungeon.depth/8f;
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enemyResist = (1f + Dungeon.depth/3f) / 3f;
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} else if (ch instanceof Yog.BurningFist || ch instanceof Yog.RottingFist) {
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} else if (ch instanceof Yog.BurningFist || ch instanceof Yog.RottingFist) {
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enemyResist = 1 + 30;
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enemyResist = 1 + 30;
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} else if (ch instanceof Yog.Larva || ch instanceof King.Undead){
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} else if (ch instanceof Yog.Larva || ch instanceof King.Undead){
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