v0.8.0: slightly tightened mob count ranges. A bit less random now

This commit is contained in:
Evan Debenham 2019-11-27 20:18:06 -05:00
parent 86554f0e1e
commit 1ef5d2c634

View File

@ -159,7 +159,7 @@ public abstract class RegularLevel extends Level {
//mobs are not randomly spawned on floor 1.
return 0;
default:
return 2 + Dungeon.depth % 5 + Random.Int(5);
return 3 + Dungeon.depth % 5 + Random.Int(3);
}
}