v0.8.0: slightly tightened mob count ranges. A bit less random now

This commit is contained in:
Evan Debenham 2019-11-27 20:18:06 -05:00
parent 86554f0e1e
commit 1ef5d2c634

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@ -159,7 +159,7 @@ public abstract class RegularLevel extends Level {
//mobs are not randomly spawned on floor 1. //mobs are not randomly spawned on floor 1.
return 0; return 0;
default: default:
return 2 + Dungeon.depth % 5 + Random.Int(5); return 3 + Dungeon.depth % 5 + Random.Int(3);
} }
} }