v0.4.1a: evil eyes deal more damage and resist damage while charging
This commit is contained in:
parent
e83cadae45
commit
1cdba23d84
|
@ -138,6 +138,12 @@ public class Eye extends Mob {
|
|||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damage(int dmg, Object src) {
|
||||
if (beamCharged) dmg /= 4;
|
||||
super.damage(dmg, src);
|
||||
}
|
||||
|
||||
public void deathGaze(){
|
||||
if (!beamCharged || beamCooldown > 0 || beam == null)
|
||||
return;
|
||||
|
@ -163,7 +169,7 @@ public class Eye extends Mob {
|
|||
}
|
||||
|
||||
if (hit( this, ch, true )) {
|
||||
ch.damage( Random.NormalIntRange( 30, 40 ), this );
|
||||
ch.damage( Random.NormalIntRange( 30, 50 ), this );
|
||||
|
||||
if (Dungeon.visible[pos]) {
|
||||
ch.sprite.flash();
|
||||
|
|
Loading…
Reference in New Issue
Block a user