v0.9.0: fixed blazing champions igniting tiles for longer than intended
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@ -121,7 +121,7 @@ public abstract class ChampionEnemy extends Buff {
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public void detach() {
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for (int i : PathFinder.NEIGHBOURS9){
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if (!Dungeon.level.solid[target.pos+i]){
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GameScene.add(Blob.seed(target.pos+i, 8, Fire.class));
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GameScene.add(Blob.seed(target.pos+i, 2, Fire.class));
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}
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}
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super.detach();
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