From 1b72d7fff378feab1db772f0d1ba3b6a6e8abe86 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 25 Sep 2020 02:33:33 -0400 Subject: [PATCH] v0.9.0: fixed blazing champions igniting tiles for longer than intended --- .../shatteredpixeldungeon/actors/buffs/ChampionEnemy.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java index ab04a37e2..2c21d3419 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java @@ -121,7 +121,7 @@ public abstract class ChampionEnemy extends Buff { public void detach() { for (int i : PathFinder.NEIGHBOURS9){ if (!Dungeon.level.solid[target.pos+i]){ - GameScene.add(Blob.seed(target.pos+i, 8, Fire.class)); + GameScene.add(Blob.seed(target.pos+i, 2, Fire.class)); } } super.detach();