v0.9.0: fixed blazing champions igniting tiles for longer than intended

This commit is contained in:
Evan Debenham 2020-09-25 02:33:33 -04:00
parent 08a2fd694f
commit 1b72d7fff3

View File

@ -121,7 +121,7 @@ public abstract class ChampionEnemy extends Buff {
public void detach() {
for (int i : PathFinder.NEIGHBOURS9){
if (!Dungeon.level.solid[target.pos+i]){
GameScene.add(Blob.seed(target.pos+i, 8, Fire.class));
GameScene.add(Blob.seed(target.pos+i, 2, Fire.class));
}
}
super.detach();