v1.0.1: updated README and guides with some basic iOS information

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Evan Debenham 2021-08-21 18:15:03 -04:00
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A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the [source code of Pixel Dungeon](https://github.com/00-Evan/pixel-dungeon-gradle), by [Watabou](https://www.watabou.ru).
Shattered Pixel Dungeon currently compiles for Android and desktop platforms. It is available from [GitHub](https://github.com/00-Evan/shattered-pixel-dungeon/releases), [Google Play](https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon), [Amazon](https://www.amazon.com/Shattered-Pixel-Dungeon/dp/B00OH2C21M), and [F-Droid](https://f-droid.org/repository/browse/?fdid=com.shatteredpixel.shatteredpixeldungeon).
Shattered Pixel Dungeon currently compiles for Android, iOS and Desktop platforms. It is available from [Google Play](https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon), [the App Store](https://apps.apple.com/app/shattered-pixel-dungeon/id1563121109), and right here on [GitHub](https://github.com/00-Evan/shattered-pixel-dungeon/releases).
If you like this game, please consider [supporting me on Patreon](https://www.patreon.com/ShatteredPixel)!
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- [Compiling for Android.](docs/getting-started-android.md)
- **[If you plan to distribute on Google Play please read the end of this guide.](docs/getting-started-android.md#distributing-your-apk)**
- [Compiling for desktop platforms.](docs/getting-started-desktop.md)
- [Compiling for iOS.](docs/getting-started-ios.md)
- [Recommended changes for making your own mod.](docs/recommended-changes.md)

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### Prerequisites
The iOS code is substantially more complicated to get working compared to the other platforms. You will need an reasonably modern Apple computer with Android Studio, and Xcode.
I will write a more full guide here in the future, but for now a great starting point is: [Deploying your libGDX game to iOS in 2020](https://medium.com/@bschulte19e/deploying-your-libgdx-game-to-ios-in-2020-4ddce8fff26c). Some steps can be skipped as the actual application code is all done for you. Provisioning profiles and Xcode setup are the largest hurdles.
Consult the other platform guides for how to get the code onto your machine. Additionally, please contact me if you wish to make a version based on Shattered available on the App Store.