v1.0.1: updated README and guides with some basic iOS information
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A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the [source code of Pixel Dungeon](https://github.com/00-Evan/pixel-dungeon-gradle), by [Watabou](https://www.watabou.ru).
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Shattered Pixel Dungeon currently compiles for Android and desktop platforms. It is available from [GitHub](https://github.com/00-Evan/shattered-pixel-dungeon/releases), [Google Play](https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon), [Amazon](https://www.amazon.com/Shattered-Pixel-Dungeon/dp/B00OH2C21M), and [F-Droid](https://f-droid.org/repository/browse/?fdid=com.shatteredpixel.shatteredpixeldungeon).
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Shattered Pixel Dungeon currently compiles for Android, iOS and Desktop platforms. It is available from [Google Play](https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon), [the App Store](https://apps.apple.com/app/shattered-pixel-dungeon/id1563121109), and right here on [GitHub](https://github.com/00-Evan/shattered-pixel-dungeon/releases).
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If you like this game, please consider [supporting me on Patreon](https://www.patreon.com/ShatteredPixel)!
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- [Compiling for Android.](docs/getting-started-android.md)
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- **[If you plan to distribute on Google Play please read the end of this guide.](docs/getting-started-android.md#distributing-your-apk)**
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- [Compiling for desktop platforms.](docs/getting-started-desktop.md)
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- [Compiling for iOS.](docs/getting-started-ios.md)
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- [Recommended changes for making your own mod.](docs/recommended-changes.md)
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### Prerequisites
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The iOS code is substantially more complicated to get working compared to the other platforms. You will need an reasonably modern Apple computer with Android Studio, and Xcode.
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I will write a more full guide here in the future, but for now a great starting point is: [Deploying your libGDX game to iOS in 2020](https://medium.com/@bschulte19e/deploying-your-libgdx-game-to-ios-in-2020-4ddce8fff26c). Some steps can be skipped as the actual application code is all done for you. Provisioning profiles and Xcode setup are the largest hurdles.
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Consult the other platform guides for how to get the code onto your machine. Additionally, please contact me if you wish to make a version based on Shattered available on the App Store.
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