From 148dfa84c4c14e75b66896cedd5157433e768ebd Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 21 Aug 2021 18:15:03 -0400 Subject: [PATCH] v1.0.1: updated README and guides with some basic iOS information --- README.md | 3 ++- docs/getting-started-ios.md | 7 +++++++ 2 files changed, 9 insertions(+), 1 deletion(-) create mode 100644 docs/getting-started-ios.md diff --git a/README.md b/README.md index 91b0974ad..005716fd9 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the [source code of Pixel Dungeon](https://github.com/00-Evan/pixel-dungeon-gradle), by [Watabou](https://www.watabou.ru). -Shattered Pixel Dungeon currently compiles for Android and desktop platforms. It is available from [GitHub](https://github.com/00-Evan/shattered-pixel-dungeon/releases), [Google Play](https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon), [Amazon](https://www.amazon.com/Shattered-Pixel-Dungeon/dp/B00OH2C21M), and [F-Droid](https://f-droid.org/repository/browse/?fdid=com.shatteredpixel.shatteredpixeldungeon). +Shattered Pixel Dungeon currently compiles for Android, iOS and Desktop platforms. It is available from [Google Play](https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon), [the App Store](https://apps.apple.com/app/shattered-pixel-dungeon/id1563121109), and right here on [GitHub](https://github.com/00-Evan/shattered-pixel-dungeon/releases). If you like this game, please consider [supporting me on Patreon](https://www.patreon.com/ShatteredPixel)! @@ -16,4 +16,5 @@ If you'd like to work with the code, you can find the following guides in `/docs - [Compiling for Android.](docs/getting-started-android.md) - **[If you plan to distribute on Google Play please read the end of this guide.](docs/getting-started-android.md#distributing-your-apk)** - [Compiling for desktop platforms.](docs/getting-started-desktop.md) +- [Compiling for iOS.](docs/getting-started-ios.md) - [Recommended changes for making your own mod.](docs/recommended-changes.md) \ No newline at end of file diff --git a/docs/getting-started-ios.md b/docs/getting-started-ios.md new file mode 100644 index 000000000..9c3d7cbb0 --- /dev/null +++ b/docs/getting-started-ios.md @@ -0,0 +1,7 @@ +### Prerequisites + +The iOS code is substantially more complicated to get working compared to the other platforms. You will need an reasonably modern Apple computer with Android Studio, and Xcode. + +I will write a more full guide here in the future, but for now a great starting point is: [Deploying your libGDX game to iOS in 2020](https://medium.com/@bschulte19e/deploying-your-libgdx-game-to-ios-in-2020-4ddce8fff26c). Some steps can be skipped as the actual application code is all done for you. Provisioning profiles and Xcode setup are the largest hurdles. + +Consult the other platform guides for how to get the code onto your machine. Additionally, please contact me if you wish to make a version based on Shattered available on the App Store. \ No newline at end of file