v0.8.0: tweaked augmentations on armor.

- evasion gained from evasive augmentation is 33% higher
- evasion lost from defensive augmentation is 33% higher
This commit is contained in:
Evan Debenham 2019-12-08 15:02:55 -05:00
parent cd610baf93
commit 13d17234ec

View File

@ -74,8 +74,8 @@ public class Armor extends EquipableItem {
protected static final String AC_DETACH = "DETACH";
public enum Augment {
EVASION (1.5f , -1f),
DEFENSE (-1.5f, 1f),
EVASION (2f , -1f),
DEFENSE (-2f, 1f),
NONE (0f , 0f);
private float evasionFactor;