From 13d17234ec12248f1c6bbf134f4e9b2f7e3b50f9 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 8 Dec 2019 15:02:55 -0500 Subject: [PATCH] v0.8.0: tweaked augmentations on armor. - evasion gained from evasive augmentation is 33% higher - evasion lost from defensive augmentation is 33% higher --- .../shatteredpixeldungeon/items/armor/Armor.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java index d7fbcfd0c..7e0b4b3b6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java @@ -74,8 +74,8 @@ public class Armor extends EquipableItem { protected static final String AC_DETACH = "DETACH"; public enum Augment { - EVASION (1.5f , -1f), - DEFENSE (-1.5f, 1f), + EVASION (2f , -1f), + DEFENSE (-2f, 1f), NONE (0f , 0f); private float evasionFactor;