v0.8.0: tweaked augmentations on armor.
- evasion gained from evasive augmentation is 33% higher - evasion lost from defensive augmentation is 33% higher
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@ -74,8 +74,8 @@ public class Armor extends EquipableItem {
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protected static final String AC_DETACH = "DETACH";
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protected static final String AC_DETACH = "DETACH";
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public enum Augment {
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public enum Augment {
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EVASION (1.5f , -1f),
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EVASION (2f , -1f),
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DEFENSE (-1.5f, 1f),
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DEFENSE (-2f, 1f),
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NONE (0f , 0f);
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NONE (0f , 0f);
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private float evasionFactor;
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private float evasionFactor;
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