V0.2.0a: Some rebalancing on Chalice of Blood
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@ -53,7 +53,7 @@ public class ChaliceOfBlood extends Artifact {
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super.execute(hero, action);
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if (action.equals(AC_PRICK)){
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int damage = (level*2)*(level*2);
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int damage = 3*(level*level);
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if (damage > hero.HP*0.75) {
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@ -101,7 +101,7 @@ public class ChaliceOfBlood extends Artifact {
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} else {
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GLog.w("The chalice devours your life energy.");
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Sample.INSTANCE.play(Assets.SND_CURSED);
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 24 );
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 18 );
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}
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if (damage > 0)
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@ -112,7 +112,7 @@ public class ChaliceOfBlood extends Artifact {
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GLog.n("The Chalice sucks your life essence dry...");
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} else {
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upgrade();
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if (level >= 6)
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if (level >= 7)
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image = ItemSpriteSheet.ARTIFACT_CHALICE3;
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else if (level >= 3)
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image = ItemSpriteSheet.ARTIFACT_CHALICE2;
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@ -140,7 +140,7 @@ public class ChaliceOfBlood extends Artifact {
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else if (level < 3)
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desc += "Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding " +
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"energy into you. You still want to cut yourself on the chalice, even though you know it will hurt.";
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else if (level < 6)
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else if (level < 7)
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desc += "The chalice is about half full of your blood and the connection you feel to it has grown " +
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"stronger. you still want to hurt yourself, the chalice needs your energy, it's your friend.";
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else if (level < 10)
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