diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java index 84a2ff3c2..4eeb3d219 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java @@ -53,7 +53,7 @@ public class ChaliceOfBlood extends Artifact { super.execute(hero, action); if (action.equals(AC_PRICK)){ - int damage = (level*2)*(level*2); + int damage = 3*(level*level); if (damage > hero.HP*0.75) { @@ -101,7 +101,7 @@ public class ChaliceOfBlood extends Artifact { } else { GLog.w("The chalice devours your life energy."); Sample.INSTANCE.play(Assets.SND_CURSED); - hero.sprite.emitter().burst( ShadowParticle.CURSE, 24 ); + hero.sprite.emitter().burst( ShadowParticle.CURSE, 18 ); } if (damage > 0) @@ -112,7 +112,7 @@ public class ChaliceOfBlood extends Artifact { GLog.n("The Chalice sucks your life essence dry..."); } else { upgrade(); - if (level >= 6) + if (level >= 7) image = ItemSpriteSheet.ARTIFACT_CHALICE3; else if (level >= 3) image = ItemSpriteSheet.ARTIFACT_CHALICE2; @@ -140,7 +140,7 @@ public class ChaliceOfBlood extends Artifact { else if (level < 3) desc += "Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding " + "energy into you. You still want to cut yourself on the chalice, even though you know it will hurt."; - else if (level < 6) + else if (level < 7) desc += "The chalice is about half full of your blood and the connection you feel to it has grown " + "stronger. you still want to hurt yourself, the chalice needs your energy, it's your friend."; else if (level < 10)