v0.3.2c: adjusted gnoll shaman's magic damage again to be based on their damage roll

This commit is contained in:
Evan Debenham 2015-11-23 15:08:12 -05:00
parent 3ec72460f3
commit 0ef4ad71fc

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@ -95,7 +95,7 @@ public class Shaman extends Mob implements Callback {
spend( TIME_TO_ZAP ); spend( TIME_TO_ZAP );
if (hit( this, enemy, true )) { if (hit( this, enemy, true )) {
int dmg = Random.Int( 3, 8 ); int dmg = (int)(damageRoll()*1.5f);
if (Level.water[enemy.pos] && !enemy.flying) { if (Level.water[enemy.pos] && !enemy.flying) {
dmg *= 1.5f; dmg *= 1.5f;
} }