v0.9.1b: fixed a small damage source inconsistency in dwarf king
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@ -537,7 +537,7 @@ public class DwarfKing extends Mob {
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}
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}
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} else {
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} else {
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Char ch = Actor.findChar(pos);
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Char ch = Actor.findChar(pos);
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ch.damage(Random.NormalIntRange(20, 40), summon);
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ch.damage(Random.NormalIntRange(20, 40), target);
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if (((DwarfKing)target).phase == 2){
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if (((DwarfKing)target).phase == 2){
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target.damage(target.HT/12, new KingDamager());
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target.damage(target.HT/12, new KingDamager());
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}
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}
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