v0.8.1: slightly reduced the droprate of seeds from high grass

This commit is contained in:
Evan Debenham 2020-06-05 15:45:49 -04:00
parent 3fa4f6256f
commit 0cc632339e

View File

@ -91,8 +91,8 @@ public class HighGrass {
}
if (naturalismLevel >= 0) {
// Seed, scales from 1/20 to 1/4
if (Random.Int(20 - (naturalismLevel * 4)) == 0) {
// Seed, scales from 1/25 to 1/5
if (Random.Int(25 - (naturalismLevel * 5)) == 0) {
level.drop(Generator.random(Generator.Category.SEED), pos).sprite.drop();
}