From 0cc632339edd599bfeda310b60fbf67b448a90b3 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 5 Jun 2020 15:45:49 -0400 Subject: [PATCH] v0.8.1: slightly reduced the droprate of seeds from high grass --- .../shatteredpixeldungeon/levels/features/HighGrass.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java index a2b672791..eb52bd0d7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java @@ -91,8 +91,8 @@ public class HighGrass { } if (naturalismLevel >= 0) { - // Seed, scales from 1/20 to 1/4 - if (Random.Int(20 - (naturalismLevel * 4)) == 0) { + // Seed, scales from 1/25 to 1/5 + if (Random.Int(25 - (naturalismLevel * 5)) == 0) { level.drop(Generator.random(Generator.Category.SEED), pos).sprite.drop(); }