v0.8.1: slightly reduced the droprate of seeds from high grass
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@ -91,8 +91,8 @@ public class HighGrass {
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}
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if (naturalismLevel >= 0) {
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// Seed, scales from 1/20 to 1/4
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if (Random.Int(20 - (naturalismLevel * 4)) == 0) {
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// Seed, scales from 1/25 to 1/5
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if (Random.Int(25 - (naturalismLevel * 5)) == 0) {
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level.drop(Generator.random(Generator.Category.SEED), pos).sprite.drop();
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}
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