v0.8.1a: final commit
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parent
3cb09e3504
commit
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@ -16,8 +16,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 420
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appVersionCode = 422
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appVersionName = '0.8.1'
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appVersionName = '0.8.1a'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -66,6 +66,37 @@ public class v0_8_X_Changes {
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo( "", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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changeInfos.add(changes);
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changes = new ChangeInfo( "v0.8.1a", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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changeInfos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.AUDIO), "Sound Effect Adjustments",
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"_-_ The volume of debuffing, item collection, and dewdrop collection sounds has been adjusted.\n\n" +
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"_-_ The grass trampling sound no longer layers ontop of the regular grass stepping sound.\n\n" +
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"_-_ Adjusted the hitsounds for arrows and darts.\n" +
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"_-_ Added pitch variance to the attack sounds for the bow and crossbow.\n\n" +
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"_-_ Adjusted the warning sounds that play when the hero is injured.\n\n" +
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"_-_ Adjusted the surprise attack sound to play better on phone speakers."));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_- The Wand of Frost_ can now stack chill debuff, instead of just refreshing it. This should make the battlemage's freeze affect more accessible after the nerf, but multiple charges may be needed.\n\n" +
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"_-_ Updated translations."));
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changes.addButton( new ChangeButton(new Image( Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by v0.8.1):\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Warlocks not playing their debuff sound if the hero is already debuffed\n" +
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"_-_ Various small logic errors with ring of wealth\n" +
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"_-_ Wand of warding incorrectly refusing to place a new ward with 1 energy left\n\n" +
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"Fixed (existed prior to v0.8.1):\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Various minor visual errors\n" +
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"_-_ Corpse dust wraiths rarely spawning inside doors"));
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changes = new ChangeInfo( Messages.get( ChangesScene.class, "new"), false, null);
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changes = new ChangeInfo( Messages.get( ChangesScene.class, "new"), false, null);
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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changeInfos.add(changes);
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changeInfos.add(changes);
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