From 0bf7f2edc353bf1f9210f36fb4046a3c2aed237a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 2 Jul 2020 19:30:23 -0400 Subject: [PATCH] v0.8.1a: final commit --- build.gradle | 4 +-- .../ui/changelist/v0_8_X_Changes.java | 31 +++++++++++++++++++ 2 files changed, 33 insertions(+), 2 deletions(-) diff --git a/build.gradle b/build.gradle index b82e9f0f1..3302c3d94 100644 --- a/build.gradle +++ b/build.gradle @@ -16,8 +16,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 420 - appVersionName = '0.8.1' + appVersionCode = 422 + appVersionName = '0.8.1a' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java index 4da84aea4..a38d3902f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java @@ -66,6 +66,37 @@ public class v0_8_X_Changes { changes.hardlight( Window.TITLE_COLOR ); changeInfos.add(changes); + changes = new ChangeInfo( "", false, null); + changes.hardlight( Window.TITLE_COLOR ); + changeInfos.add(changes); + + changes = new ChangeInfo( "v0.8.1a", false, null); + changes.hardlight( Window.TITLE_COLOR ); + changeInfos.add(changes); + + changes.addButton( new ChangeButton(Icons.get(Icons.AUDIO), "Sound Effect Adjustments", + "_-_ The volume of debuffing, item collection, and dewdrop collection sounds has been adjusted.\n\n" + + "_-_ The grass trampling sound no longer layers ontop of the regular grass stepping sound.\n\n" + + "_-_ Adjusted the hitsounds for arrows and darts.\n" + + "_-_ Added pitch variance to the attack sounds for the bow and crossbow.\n\n" + + "_-_ Adjusted the warning sounds that play when the hero is injured.\n\n" + + "_-_ Adjusted the surprise attack sound to play better on phone speakers.")); + + changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_- The Wand of Frost_ can now stack chill debuff, instead of just refreshing it. This should make the battlemage's freeze affect more accessible after the nerf, but multiple charges may be needed.\n\n" + + "_-_ Updated translations.")); + + changes.addButton( new ChangeButton(new Image( Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed (caused by v0.8.1):\n" + + "_-_ Various rare crash bugs\n" + + "_-_ Warlocks not playing their debuff sound if the hero is already debuffed\n" + + "_-_ Various small logic errors with ring of wealth\n" + + "_-_ Wand of warding incorrectly refusing to place a new ward with 1 energy left\n\n" + + "Fixed (existed prior to v0.8.1):\n" + + "_-_ Various rare crash bugs\n" + + "_-_ Various minor visual errors\n" + + "_-_ Corpse dust wraiths rarely spawning inside doors")); + changes = new ChangeInfo( Messages.get( ChangesScene.class, "new"), false, null); changes.hardlight( Window.TITLE_COLOR ); changeInfos.add(changes);