v0.8.1a: final commit

This commit is contained in:
Evan Debenham 2020-07-02 19:30:23 -04:00
parent 3cb09e3504
commit 0bf7f2edc3
2 changed files with 33 additions and 2 deletions

View File

@ -16,8 +16,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon' appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 420 appVersionCode = 422
appVersionName = '0.8.1' appVersionName = '0.8.1a'
appJavaCompatibility = JavaVersion.VERSION_1_8 appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@ -66,6 +66,37 @@ public class v0_8_X_Changes {
changes.hardlight( Window.TITLE_COLOR ); changes.hardlight( Window.TITLE_COLOR );
changeInfos.add(changes); changeInfos.add(changes);
changes = new ChangeInfo( "", false, null);
changes.hardlight( Window.TITLE_COLOR );
changeInfos.add(changes);
changes = new ChangeInfo( "v0.8.1a", false, null);
changes.hardlight( Window.TITLE_COLOR );
changeInfos.add(changes);
changes.addButton( new ChangeButton(Icons.get(Icons.AUDIO), "Sound Effect Adjustments",
"_-_ The volume of debuffing, item collection, and dewdrop collection sounds has been adjusted.\n\n" +
"_-_ The grass trampling sound no longer layers ontop of the regular grass stepping sound.\n\n" +
"_-_ Adjusted the hitsounds for arrows and darts.\n" +
"_-_ Added pitch variance to the attack sounds for the bow and crossbow.\n\n" +
"_-_ Adjusted the warning sounds that play when the hero is injured.\n\n" +
"_-_ Adjusted the surprise attack sound to play better on phone speakers."));
changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_- The Wand of Frost_ can now stack chill debuff, instead of just refreshing it. This should make the battlemage's freeze affect more accessible after the nerf, but multiple charges may be needed.\n\n" +
"_-_ Updated translations."));
changes.addButton( new ChangeButton(new Image( Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (caused by v0.8.1):\n" +
"_-_ Various rare crash bugs\n" +
"_-_ Warlocks not playing their debuff sound if the hero is already debuffed\n" +
"_-_ Various small logic errors with ring of wealth\n" +
"_-_ Wand of warding incorrectly refusing to place a new ward with 1 energy left\n\n" +
"Fixed (existed prior to v0.8.1):\n" +
"_-_ Various rare crash bugs\n" +
"_-_ Various minor visual errors\n" +
"_-_ Corpse dust wraiths rarely spawning inside doors"));
changes = new ChangeInfo( Messages.get( ChangesScene.class, "new"), false, null); changes = new ChangeInfo( Messages.get( ChangesScene.class, "new"), false, null);
changes.hardlight( Window.TITLE_COLOR ); changes.hardlight( Window.TITLE_COLOR );
changeInfos.add(changes); changeInfos.add(changes);