v0.8.2a: final commit

This commit is contained in:
Evan Debenham 2020-08-16 13:20:48 -04:00
parent 6bba3a6df8
commit 0b53953294
2 changed files with 31 additions and 2 deletions

View File

@ -16,8 +16,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon' appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 448 appVersionCode = 454
appVersionName = '0.8.2' appVersionName = '0.8.2a'
appJavaCompatibility = JavaVersion.VERSION_1_8 appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@ -74,6 +74,35 @@ public class v0_8_X_Changes {
changes.hardlight(Window.TITLE_COLOR); changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes); changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("v0.8.2a", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"I've made a few small tweaks to the new player experience:\n" +
"_-_ Snakes now give new players a hint about surprise attacks after 3 misses, down from 5\n" +
"_-_ Accelerated the rate that guidebook pages drop on early floors\n" +
"_-_ The regular main menu is now only accessible after starting your first game\n\n" +
"_-_ Enemies now cannot spawn near to the player, even if they are out of the player's view\n\n" +
"_-_ Sped up loading times on Android when the game is relaunched\n\n" +
"_-_ Updated translations and translator credits"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (caused by v0.8.2):\n" +
"_-_ Various crash and freeze bugs\n" +
"_-_ Various text errors in the new settings window\n" +
"_-_ Item names not showing correctly when languages are swapped while ingame\n" +
"_-_ Clobber knockback not closing doors\n\n" +
"Fixed (existed prior to v0.8.2):\n" +
"_-_ Pickaxe not getting bloodied by killing bats in rare cases\n" +
"_-_ Dried rose ghost healing not respecting level lock limits\n" +
"_-_ Wraiths refusing to spawn over traps despite not being able to activate them\n" +
"_-_ Enemy respawn timer being reset by saving/loading the game"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
changes.hardlight(Window.TITLE_COLOR); changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes); changeInfos.add(changes);