From 0b5395329498366faed27a1c6185e078638da128 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 16 Aug 2020 13:20:48 -0400 Subject: [PATCH] v0.8.2a: final commit --- build.gradle | 4 +-- .../ui/changelist/v0_8_X_Changes.java | 29 +++++++++++++++++++ 2 files changed, 31 insertions(+), 2 deletions(-) diff --git a/build.gradle b/build.gradle index b3a533552..c8f23b5d6 100644 --- a/build.gradle +++ b/build.gradle @@ -16,8 +16,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 448 - appVersionName = '0.8.2' + appVersionCode = 454 + appVersionName = '0.8.2a' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java index cde343834..67363af8b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java @@ -74,6 +74,35 @@ public class v0_8_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes = new ChangeInfo("", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes = new ChangeInfo("v0.8.2a", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "I've made a few small tweaks to the new player experience:\n" + + "_-_ Snakes now give new players a hint about surprise attacks after 3 misses, down from 5\n" + + "_-_ Accelerated the rate that guidebook pages drop on early floors\n" + + "_-_ The regular main menu is now only accessible after starting your first game\n\n" + + "_-_ Enemies now cannot spawn near to the player, even if they are out of the player's view\n\n" + + "_-_ Sped up loading times on Android when the game is relaunched\n\n" + + "_-_ Updated translations and translator credits")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed (caused by v0.8.2):\n" + + "_-_ Various crash and freeze bugs\n" + + "_-_ Various text errors in the new settings window\n" + + "_-_ Item names not showing correctly when languages are swapped while ingame\n" + + "_-_ Clobber knockback not closing doors\n\n" + + "Fixed (existed prior to v0.8.2):\n" + + "_-_ Pickaxe not getting bloodied by killing bats in rare cases\n" + + "_-_ Dried rose ghost healing not respecting level lock limits\n" + + "_-_ Wraiths refusing to spawn over traps despite not being able to activate them\n" + + "_-_ Enemy respawn timer being reset by saving/loading the game")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);