From 096b5271fd775fbe6a162a9764a0fd1e16934eb1 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 14 Aug 2015 04:14:07 -0400 Subject: [PATCH] v0.3.1: added Spear Trap --- .../levels/traps/SpearTrap.java | 76 +++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SpearTrap.java diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SpearTrap.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SpearTrap.java new file mode 100644 index 000000000..a64df8733 --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SpearTrap.java @@ -0,0 +1,76 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2015 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.levels.traps; + +import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; +import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.effects.Wound; +import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; +import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; +import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; +import com.watabou.noosa.audio.Sample; +import com.watabou.utils.Random; + +public class SpearTrap extends Trap { + + { + name = "Spear trap"; + color = TrapSprite.GREY; + shape = TrapSprite.DOTS; + } + + @Override + public void trigger() { + if (Dungeon.visible[pos]){ + Sample.INSTANCE.play(Assets.SND_TRAP); + } + //this trap is not disarmed by being triggered + activate(); + } + + @Override + public void activate() { + if (Dungeon.visible[pos]){ + Sample.INSTANCE.play(Assets.SND_HIT); + Wound.hit(pos); + } + + Char ch = Actor.findChar( pos); + if (ch != null){ + int damage = Random.NormalIntRange(Dungeon.depth, Dungeon.depth*2); + damage -= Random.IntRange( 0, ch.dr()); + ch.damage( damage , this); + if (!ch.isAlive() && ch == Dungeon.hero){ + Dungeon.fail(Utils.format(ResultDescriptions.TRAP, name)); + GLog.n("You were skewered by the spear trap..."); + } + } + } + + @Override + public String desc() { + return "The classic spear trap, primitive but effective. " + + "Due to their simple nature, these traps can activate many times without breaking."; + } +}